STL vs OBJ: Which Should You Upload?
If you're sending a model to a print shop, you'll almost always export an STL or an OBJ. Here's what actually differs and which to pick.
STL — the printing standard
STL stores geometry as a mesh of triangles. That's it: no color, no material, no units baked in (most tools assume millimeters). It's universal, every slicer reads it, and for a single-color print it's all you need.
- ✅ Universally supported
- ✅ Smallest mental overhead
- ❌ No color/texture
- ❌ Triangle-only (curves become facets at low resolution)
OBJ — when you need more
OBJ also stores a mesh, but it can carry UV coordinates and material/color
data (via a companion .mtl file). For multi-color or textured models it
preserves information STL throws away.
- ✅ Supports color/material data
- ✅ Can store higher-fidelity surfaces
- ❌ Slightly larger and less universal
Which one should you upload?
| Your situation | Upload | | --- | --- | | Single-color functional part | STL | | Multi-color / textured model | OBJ | | "I'm not sure" | STL |
For pricing, it doesn't matter: a good quote engine measures the volume and
bounding box of the mesh, which both formats provide. KTIZO accepts both .stl
and .obj, analyzes the geometry, and prices it the same way.
Export tips
- Export in millimeters and double-check the scale before uploading.
- Use a reasonable resolution — ultra-high triangle counts make huge files without improving a print you can't see at that fidelity.
- Make sure the mesh is watertight (no holes); non-manifold geometry is the most common cause of a failed slice.